Everything You Need to Know About Ghost of Tsushima

First revealed at Paris Games Week 2017, Ghost of Tsushima is a huge departure from Sucker Punch’s popular inFamous titles. The new IP is a massive, samurai open-world game, and despite its lack of electrokinesis giving us colorful neon powers to destroy Empire City, it still looks just as promising.

Ghost of Tsushima at A Glance: 

Release Date: N/A
Developer: Sucker Punch Productions
Publisher: Sony Interactive Entertainment
Genre: Action/Adventure
Console: PlayStation 4

 

The Setting: 

Set in Tsushima, Japan in 1274, we play as one of the last-remaining samurai, who is tasked with defending the country during the Mongol Empire’s invasion. The scenes in trailer above flow beautifully, offering a stark contrast between serene environments to ones that are quickly destroyed by war and chaos. The trailer was captured in-engine, and while it doesn’t show off any gameplay, we have a pretty good idea of what to expect in terms of intense battles and action in trying to shape the future of Japan (hopefully) for the best. As of now, it’s unclear whether the game’s open world will mimic the sandbox-esque style of the inFamous games, or whether it will be taking a more standard open-world approach of popular RPG titles.

Historical Facts and Gameplay:

In Ghost of Tsushima, according to Sucker Punch, “honorable tactics won’t lead you to victory. You must move beyond your samurai traditions to forge a new way of fighting- the way of the ghost- as you wage an unconventional war for the freedom of Japan.” There also isn’t much information about the type of weapons that can be used in the game (aside from the obvious assumption we’ll have a katana), and how (or if) players will be able to build on the last surviving samurai’s abilities.

While some of the narrative events of the game are fictitious, Ghost of Tsushima as a whole is strongly rooted in historical fact during the period of Feudal Japan. The inspiration for the game came out of the basic desire of wanting to make and play something like it. Sucker Punch’s game director, Nate Fox, explained on PlayStation Blog that he’s “been a fan of samurai comics since 5th grade, from Lone Wolf and Cub to Usagi Yojimbo. The types of characters, landscapes, betrayal, and sacrifice in those stories are a rich vein ready to be translated into a videogame.”

 

There’s No Release Date:

There’s not even a release window, or any mention of when we can expect to see one. The only detail Fox gave on this matter was to say, “We’re excited to finally be able to talk about the game and look forward to sharing more in the coming months.”

*this article will be updated as more information releases* 

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Tori is a writer and gamer originally from Vault 111, but now she resides in Chicago. She loves games with strong narratives, impossibly large cups of coffee, and The Walking Dead. Follow her on Twitter @torithatnerd

Tori Morrow

Tori is a writer and gamer originally from Vault 111, but now she resides in Chicago. She loves games with strong narratives, impossibly large cups of coffee, and The Walking Dead. Follow her on Twitter @torithatnerd

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